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Red Dead Revolver


Buckeye
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New game coming out this Tuesday. A badass Western.

 

It was orignally made by Capcom, but they passed the buck onto Rockstar and I cannot WAIT! It's based on the spaghetti Western films of Sergio Leone and looks to have a lot of the same music. I'm counting down the days until Tuesday as I am a big fan of the genre (and of six-shooting in video games in general).

 

The only two REALLY cool Westerns I can think of in video game form would have to be Gunsmoke on NES and Sunset Riders on Genesis. I can't really name any other games of this type, but there should be more!

 

Also, if anyone thinks it's going to be Western Grand Theft Auto, think again, the emphasis is more on arcade style play with a bunch of different Wild West scenarios.

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The game is awesome!

 

The graphics aren't as good as they could be (pretty much on par with the Grand Theft Auto series), and the movement and camera are exactly like GTA, but the aiming is sweet. And the scenario's are badass!

 

You basically run around and have to kill the gangs, meanwhile quickdrawing against certain opponents (the quickdraw feature rocks, HARD). In a quick draw you have to pull the right anaolog stick back to grasp your weapon and forward to draw while aiming and selecting your targets. Then you shoot that part of your opponents body and they explode in a bloody mess (usually).

 

Also, it has multiplayer, with about three different types of games as well as the quickdraw feature.

 

Add that and loads of unlockables and you have a pretty stacked game. It's made by Rockstar and looks and plays similar too Grand Theft Auto, but it's not as open ended. But, if you have the money, and you're not doing anything with it, then I suggest you put on your sputs and HOLLA!

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  • 4 weeks later...

Holy Crap Sunset Riders was awesome.

 

Haven't played RDR and don't want too. Frmo the reviews I've read it's pretty much the same thing over and over and nothing to do when you're done.

I don't know where that came from, RDR features a great multiplayer mode along with single player games to play after the games and it's not the same thing over and over. For crying out loud you play as multiple charachters, I don't see how that's the same thing over and over.

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Holy Crap Sunset Riders was awesome.

 

Haven't played RDR and don't want too. Frmo the reviews I've read it's pretty much the same thing over and over and nothing to do when you're done.

I don't know where that came from, RDR features a great multiplayer mode along with single player games to play after the games and it's not the same thing over and over. For crying out loud you play as multiple charachters, I don't see how that's the same thing over and over. The review said that the different characters is just for a couple minutes anyway. I'm talking about Game Informer.

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I just bought the game for my best friends bday ... he really wanted it ... hope its good

 

 

I dont play video games that much unless its the old final fantasy games or the fifa games .... eh maybe the mvp baseball too ... maybe im just in denial and I really play a lot of video games :confused

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Not to steal your thunder but Gamespy didn't think too kindly of the game...

 

Last year, the strange winds of business blew San Diego's Angel Studios into the hands of Rockstar, and the long-prophesied Red Dead Revolver was a leaf in the current. Once promised by Capcom, the game has been in what Hollywood calls "development hell" forever, where it probably had shelf space next to Kevin Costner's Open Range. Full of sagebrush and unshaven bad guys, it's a very arcade-like shooter that pits the violently orphaned Red against the dastardly varmints what killed his family.

 

Red looks like Jim Lee's vision of Wolverine, transported back to the set of A Fistful Of Dollars. Instead of claws, this kid has sixguns, as well as rifles, throwing knives, dynamite, and saddle sores. Cutscenes fill in the story between levels packed with enemies that typically end either with a boss battle or a time-based standoff. The shootin' mechanics keep Red interesting for a while, but before the cows come back home he starts to look like tarnished tin.

 

Shoot First, Ask Questions ? Never

 

Standard third-person controls allow Red to aim and shoot on the run, though he can also take cover, kill.switch-style, behind boulders, outhouses, and anything else bigger than a breadbasket. By and large the controls (particularly when taking aim and firing) are quite smooth, but the cover-taking doesn't work well. Here, controls don't always flow, leaving Red crouching when you need to run, and standing around taking fire while you desperately try to get ... behind ... that ... boulder!

 

Two unique shooting modes help Red out of jams. The first is the "Dead-Eye" system. I'm trying not to say The Matrix, but damned if this ain't Clint Eastwood's bullet time. Pressing a button cranks the game speed down to slow-motion, and targeting points appear on enemies wherever the reticule floats. Pull the trigger to go back into real-time and fire lead into the batch of targets. There are six playable characters and varieties of Dead-Eye for each.

 

For anyone who's wanted to yell 'Draw!' outside of Pictionary, there's also a "Duel" system. It uses the same slow motion to simulate the quick-draw duel. Pull back on the right stick and then jam it forward to draw your gun, then target before a slow-motion timer runs out. It's a neat trick, but it ends up being just a quick (and forced) way to create a boss battle; I really wanted the duels to be better incorporated into the game. There's no way, for example, to force a duel when you're low on health and think your quick trigger finger will be the only way out.

 

Cowboys Ain't Ambitious Men

 

Though Red Dead doesn't aspire to much more than arcade-shooter status, it's got plenty of ideas. But it feels like more time was spent trying to get the tangential concepts to kinda work, rather than refining the basic game system. Many of the shoulda'-been-cool touches come off as half-baked, like the additional playable characters, the bar-fighting, horse (and bull and bison) riding, train-jumping, and stagecoach-jacking, as well as a couple gatling gun emplacements for you Wild Bunch fans. So much of Red Dead feels like it's caught between two camps -- arcade and more modern third-person action -- that it all feels compromised.

 

Even with the various little features, combat is just running and shooting a lot. It's dull and repetitious, since every enemy is about as sharp as a sack of wet mice. Nearly every level in the game is a variation on: run forward, shoot weak enemy in the head, take out stronger enemy with Dead-Eye, enter boss battle. Boss behavior is based on simple, easily defeated patterns, and several in our review build got caught on scenery or locked in movement loops that removed what little challenge was to be had. I love westerns, and really wanted this to be fun ... but it's not.

 

Money for Nothing

 

Other game aspects have the same dead in development feeling as the basic gameplay. Shooting varmints earns money, with high-multiplier combos for taking out goons more quickly. The money buys new weapons, upgrades, journal entries, and new multiplayer characters and locations, but only the weapons do much good. Beating levels with better timing and kill ratios can earn better ratings and more unlockables, but it's hard to imagine most players wanting to refine their approach.

 

There are a handful of chances to wander around town, talking to the locals, but there's not much point. Every once in a while some interesting info or a scenario will unfold, but for the most part the walk and talk is a dull routine. In town, the Capcom influence is pretty obvious, as forced camera angles predominate whenever Red sets foot in a building. That, and the character designs whisper Capcom, while the blood and camera design (in-level, not in town) scream Rockstar. While some of the areas look great, there's a sense that the final game was cobbled together from more than one vision, and the game suffers an all-too obvious lack of cohesion.

 

This Town Needs an Enema

 

Throughout most of the game, there's a nice, dusty sensibility to things, though here, too, the shift in influence from Capcom to Rockstar is pretty obvious. Characters look very Capcom, but the camera is a nicely free-flowing third-person lens. Towns are appropriately ramshackle and most outdoor areas look fine (though some natural spots suffer from low-poly syndrome), and there's a strange heatstroke blur liberally applied, which sometimes works and is distracting at other times. But the texture quality is high, the framerate rarely sags, and the scene is well set by some period spaghetti western soundtracks, pumped out in Dolby 5.1. The Xbox Live connection seems like a great idea, but it's only Live-aware, which means friends can contact you while Red shoots tin cans. Otherwise, the multiplayer shoot-'em-ups do little more than extend gameplay that will already be tired before the solo game is through. Each of the three modes boils down to a further milking of the shooting styles, with players engaging in good old-fashioned deathmatch. Even the poker game aspects (players collect playing cards, and high hands win power-ups) are just a fast way to make it seem like more is happening. In the old west, that was called cheating, and people were shot for it.

 

Maybe I'm being too hard on ol' Red. After all, the guy just wants to be the hero in an old-school arcade game. In some ways he's succeeded, and in short bursts the guy's fun to play. If this was just a matter of killing time with quarters in the student lounge, that would be fine. Players who are just tickled by the western theme will have fun for a while, but it's hard to imagine anyone else hanging around long. As the sun sets, Red's adventure fades just as quickly from memory, as does the desire for a rematch. ?

 

I usually trust theese guys too. They haven't steered me wrong before.

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I would say it's a rental/borderline buy. If you dig the genre and are a fan of those Clint Eastwood movies, it's a must-have. Otherwise, check it out and see what you think first. I break it out every two weeks or so to bust a cap in some cowboy heiny!

 

I am kind of looking around for something new to play, though... I'm going to have a week and half break before summer quarter starts... Anyone got any idears?

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ESPN Major League Baseball controls my life right now.

 

I also like Splintercell 2....it is absolutley amazing.

 

I play both only on Xbox.

do u have xbox live in order to play pandora tomorrow online?? cuz my splinter cel partner hasnt been on in a week and i need a new partner

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How does ESPN Major League stack up against MVP??? I haven't tried it out yet.

In my opinion, MVP is better than ESPN.

 

Magazines will say it, reviews will say it, people will say it, everyone will say it.

 

But it's up to you. Actually not all magazines and reviews say it.

 

The online play puts it over MVP in my book.

 

The graphics are sharper as well.

 

Plus, you can not go wrong with a more "TV" like presentation that ESPN gives you.

 

Splintercell right now is only for Xbox Live, and yes I have it.

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