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Pokemon Go

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So what's worse, the best players spending the most time, or the best players spending the most money? 

 

That's a pretty obvious answer in my books. 

 

Plus, again, I feel as though microtransactions are predatory and target money to be funneled in by addiction. Scratch scratch, just a little more, what's another $5? 

 

 

I don't play call of duty specifically but if they work the way I think they do, those games are games u can pay extra to unlock things (weapons, abilities, etc) quicker and give u an advantage but those things can also be unlocked for free by earning them in the game so while I some can get the items without earning them in the end everyone can have the same items and thus it's still the same game and there's no distinct advantage to paying except in terms of time. Like the guy who pays unlocks the better weapons immediately but the gamers who wanna play 100% free can still get those better weapons in a few days or so by earning them. To me that's different than these "micro transaction" games that give an extreme advantage to those who pay.

 

 

So what's worse, the best players spending the most time, or the best players spending the most money? 

 

That's a pretty obvious answer in my books. 

 

Plus, again, I feel as though microtransactions are predatory and target money to be funneled in by addiction. Scratch scratch, just a little more, what's another $5? 

100% this. The addiction/gambling part gives me a dirty feeling. I think someone getting a twitch in their eye to drop a few bucks almost DAILY is different than "oh let me spend $10 once or twice to get a better weapon" (in a call of duty type of game).@squall you have a point too that they can spend their money to save time if they want to but some people do appreciate genuinely trying to get better at something even if it's just a video game. I'm like that and I can't play a game where I'm only gonna be successful by wasting my money.
I don't play call of duty specifically but if they work the way I think they do, those games are games u can pay extra to unlock things (weapons, abilities, etc) quicker and give u an advantage but those things can also be unlocked for free by earning them in the game so while I some can get the items without earning them in the end everyone can have the same items and thus it's still the same game and there's no distinct advantage to paying except in terms of time. Like the guy who pays unlocks the better weapons immediately but the gamers who wanna play 100% free can still get those better weapons in a few days or so by earning them. To me that's different than these "micro transaction" games that give an extreme advantage to those who pay.

 

It's different but it's not that much different. It's still a microtransaction. It still accelerates experience by paying it with small amounts of money. (i.e. but the AK-47 for $1 worth of Microsoft points instead of earning it with 10,000 exp).

 

 

And the solution to people with addictive personalities is?

 

It's fair for people to never been good at a game based not on skill but free time? Time is money. So they are trading the value of their time for pretend internet shit. Seems fine to me. I'd rather have the option to pay rather than have to play to play. Of course the implementation of this isn't the same in all games, and some games are predatory and unfair to both types of players.

 

The solution for people with addictive personalities is not to play, I know. Like I said, I don't think it should be illegal. But that doesn't mean it's not wrong. Should gambling be illegal? No. I'm about volunteerism in your ethical behavior. Gambling is an initial choice before addiction sets in, so it shouldn't inherently be illegal. That doesn't mean someone who builds a casino isn't a total scumbag.

 

 

And again on top of the ethical dilemma I have with it, I also fear that once every game adopts the better business model, the quality of games will (and do) diminish. 

 

 

And again on top of the ethical dilemma I have with it, I also fear that once every game adopts the better business model, the quality of games will (and do) diminish. 

I know we're now kinda comparing apples to oranges but this is why I'd rather pay up front for a deeper more complete console game than have a free short term shallow mobile device game.

I don't think all microtransaction games are inherently bad simply because they're microtransaction games. 

 

I used to play runescape when I was younger. That game nowadays has adopted a microtransaction model, on the side from their monthly subscription service. It doesn't interfere. 

 

But in the case of Pokemon Go, it seems to me that this is a negative model where the game has been abstracted to your smartphone's abilities in efforts to make you buy buy buy/run up your data. 

 

 

I don't think all microtransaction games are inherently bad simply because they're microtransaction games. 

 

I used to play runescape when I was younger. That game nowadays has adopted a microtransaction model, on the side from their monthly subscription service. It doesn't interfere. 

 

But in the case of Pokemon Go, it seems to me that this is a negative model where the game has been abstracted to your smartphone's abilities in efforts to make you buy buy buy/run up your data. 

 

I'll start off by saying that as an iOS developer, I am not a big fan of how this game handles (data) persistency. I hate that every single action has to be made via network call (you can't even check your journal without checking the server first). Mobile dev 101, network calls are expensive. I believe this is the main reason why they are having so much server side issues. 

 

WITH THAT BEING SAID, checking the network logs on my phone, they have done a great job optimizing these over the network calls. Contrary to what people are saying, this game does not use that much data compared to other games/ social networking apps. Twitter, for example, has used 1.6GB of data on my phone, while pokemon go is at 200mb during the same period of time. I've also been playing PG a lot more than I have Twitter. 

 

 

I imagine Facebook/Twitter do a lot more background work to preload videos and images while you're not using them. I'm no developer though, just make plenty of unstable Python programs. 

 

 

I imagine Facebook/Twitter do a lot more background work to preload videos and images while you're not using them. I'm no developer though, just make plenty of unstable Python programs. 

 

No doubt.

 

Social media apps are by nature very content heavy- constantly downloading images and videos. However, my point was that people are over exaggerating how much data this game uses. The game has a lot of flaws, this not being one of them. 

 

 

No doubt.

 

Social media apps are by nature very content heavy- constantly downloading images and videos. However, my point was that people are over exaggerating how much data this game uses. The game has a lot of flaws, this not being one of them. 

 

My biggest asterisk to that is for people who operate on low data. You can't really play the game on wifi routinely since it requires you get out and about. I'm a good example -- I use next to no data on stuff like Facebook because I don't allow that app to use my data. I only use it when on a wifi network. But, for this game, if I were to play, I would be using a lot more data than I normally do. 

 

 

OK

 

You give me a green arrow for up, a red arrow for down, but I'm just looking for the gray "indifferent" button for this post. 

 

 

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